
In the back of my mind I have been hoping that it would be possible to emulate N64 without its slowdowns and I was hoping that with luck Project 2.1 would have this possibility, so I upgraded from Project 1.6 to 2.1 today, just an hour ago. I am no emulator expert, but as far as I know the frame rate drops are the result of imitating a low performance console such as N64: it slowed down because it couldn't handle everything going on, and imitating such slow console makes the game also slow down in modern fast PCs. I had this same problem with the original console in the days I was very accustomed to the controls (but I still did complete the game on Perfect Agent difficulty, except for the WAR!!! mission). Perfect Dark is difficult already, but the frame rate drops make some levels really, really hard as it is difficult to hit anyone with changing game speed (try Air Base - Espionage mission to see what I mean). Perfect Dark indeed had terrible frame rate drops, much worse than GoldenEye did.

#QUAKE II RUNNING SLOW PJ64 TRIAL#
Is this a value that you simply find by trial and error or can you make an educated guess what value to try?Īnd MRK64, the answer is yes. Thank you retroben and Frank74 for the info, setting the VI refresh rate to 1475 fixed the game speed, although I have no idea why.

I remember Goldeneye very often slowed down noticeably but not really PD. With VI refresh at 1475 and unchecked Fixed Audio Timing it seems to work normally now.īy the way, is it normal for this game to have such horrible framerate drops? I don't remember it being so bad on the N64, but I haven't played it in ages.
